1) A modular system for isometric pixel blocks, the aim of TiliX is to define a set of rules for pixel art, that enforce consistency, and help builders to work together. The system also hopes to establish a base for generative approaches and automated workflows.
2) Grid dimensions have been carefully chosen, and allow for flexible divisions. Additionally, the concepts of 'Dual Pixels' and 'Right Pixels' are introduced. These are aimed to avoid clusters of lines.
axes
Axes Objects with larger xy-values are placed in front.
sides
Sides Upper right side is 1, then goes clock-wise.
corners
Corners Top corner is A, then goes clock-wise.
cell
Cell 7×7 Dual Px
grid
The Grid is a good starting point: TiliX assets ↗
block
Block = 4×4 cells
cell divisions
Cell Divisions Divide by 2, 3, 6
clusters
Clusters TiliX is about trying to avoid clusters of lines.
iso lines dos and don'ts
Draw Iso Lines on the grid pixels to avoid clusters.
dual pixels
Dual Pixels sit at the heart of the isometric grid. They encapsulate the 2/1 proportion inherent to isometric pixel art.
right pixels
Right Pixels are the single pixel on the right side of dual pixels. They serve as anchors for positioning, and for drawing lines.
vertical lines
Vertical Lines should sit on Right Pixels only.
don't mirror
Do not mirror objects as vertical lines would end up on left pixels.
vertical lines dos & don'ts
Be consistent, and avoid the left pixels for Vertical Lines, or you'll have to deal with ugly cluster lines.
block
Cube Size is 4×4×4 Cells — but it's easy to divide — which makes the size very flexible.
cube grid cuts
Tilted cube faces in 1/4 steps.
module examples
Module examples
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